package com.example.game2048.bean;

import com.example.game2048.annotation.GridType;

public class Index {
    private int index;
    private int columns;

    public Index(int index) {
        this.index = index;
        this.columns = GridType.GRID_SCALE;
    }

    public int getIndex() {
        return index;
    }

    public void setIndex(int index) {
        this.index = index;
    }

    public int getColumns() {
        return columns;
    }

    public void setColumns(int columns) {
        this.columns = columns;
    }
}
